2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching
Reflection on Problem Based inquiry
Within my classroom I can say beyond a doubt that problem based activities and learning is going on. Everyday, not so much, but it is a large part of my classrooms schedule of topics. The value of project based learning is the idea that not all answers are correct, or that one question has one answer. A brief example of this:
For my 7th grade we look at the nasdaq stock market for line segments and graphing. When we look at the graph we look at trends in the market and how the graph represents them. What is a bad time in the market? A good time? Will the trend continue? When is the best time to buy/sell this product? All these questions that accompany the graphs are incorporated into the lesson for one purpose, for the students to think about not just graphs, but the informaiton that it portrays in reality.
The downsides of the project based questioning and lessons are for one they are time consuming. A typical lesson may last two to three times longer than a regular lesson. The second is that not all topics are very easily brought about with project based inquiries.
When it comes to technology's role in the lessons themselves I like to look at two types that are already in with my lessons. The first is the internet, it holds pictures, lessons, searches, and interaction that are impossible to have within just your classroom. The second would be a recording device and movie maker (iMovie) software. With a project not only can you have the instructor record and be a part of the project itself, but the students can record themselves and make their presentation of the project go beyond just a lecture to the class. They can show their information in a more "interesting" and reviewable ways.
2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. provide students with multiple and varied formative and summative assessments aligned with content and technology
standards and use resulting data to inform learning and teaching
Critical thinking within a classroom
Reflection on Problem Based inquiry
Within my classroom I can say beyond a doubt that problem based activities and learning is going on. Everyday, not so much, but it is a large part of my classrooms schedule of topics. The value of project based learning is the idea that not all answers are correct, or that one question has one answer. A brief example of this:
For my 7th grade we look at the nasdaq stock market for line segments and graphing. When we look at the graph we look at trends in the market and how the graph represents them. What is a bad time in the market? A good time? Will the trend continue? When is the best time to buy/sell this product? All these questions that accompany the graphs are incorporated into the lesson for one purpose, for the students to think about not just graphs, but the informaiton that it portrays in reality.
The downsides of the project based questioning and lessons are for one they are time consuming. A typical lesson may last two to three times longer than a regular lesson. The second is that not all topics are very easily brought about with project based inquiries.
When it comes to technology's role in the lessons themselves I like to look at two types that are already in with my lessons. The first is the internet, it holds pictures, lessons, searches, and interaction that are impossible to have within just your classroom. The second would be a recording device and movie maker (iMovie) software. With a project not only can you have the instructor record and be a part of the project itself, but the students can record themselves and make their presentation of the project go beyond just a lecture to the class. They can show their information in a more "interesting" and reviewable ways.
Website evaluation checklist
http://www-personal.umich.edu/~pfa/pro/courses/WebEvalNew.pdf